Wednesday App Review: God of Light

god-of-light

While I love physics games, they can sometimes be a little repetitive. I mean… repetitiveness is sort of inherent in the genre. There are only so many things you can do in a game that is based on rigid physics, and while the puzzles can be pretty challenging, after a certain point they lose their charm. However, despite this, the physics game God of Light from Playmous is a solid physics puzzler sure to challenge anyone. At its core, the idea of God of Light is ridiculously simple: using mirrors and other techniques, you have to bounce light around the screen in order to illuminate gems and light the Source of Life. There are 125 levels in the game, sorted into several different ‘worlds’ which each feature different challenges. The graphics of the game really fantastic, and the soundtrack is absolutely gorgeous. As far as gameplay goes, God of Light features an interesting twist that I’ve never seen before: when you start a level, the entire screen is black and stays dark until you move a light through the area. This adds an interesting aspect to an otherwise rather standard game. And, while the first world is ridiculously simple (and almost had me abandoning the game), as you move through the game additional features are added to make things a bit more challenging. Light can be bent around black holes, colors change via prisms, and you can use teleporters to move light around, to name a few. In short, it’s not a game that you’ll be playing forever, but it’s a great way to pass the time for a while. The game itself costs around $2 on Google Play and iTunes, but it is free via Amazon’s Underground app, which is nice as personally I don’t know that the game gave me $2 worth of entertainment.]]>

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