- 700 MHz spectrum
- Amp'd Mobile
- Boost Mobile
- Canadian Wireless
- Cell Accessories
- Chit Chat Mobile
- Consumer Cellular
- Consumer Issues
- Jolt Mobile
- Liberty Wireless
- Mobile Advertising
- Mobile Data
- Mobile Gaming
- Mobile Safety
- Mobile Video
- Network Carriers
- O2 Wireless
- Page Plus
- Pay-As-You-Go Faceoff
- Prepaid Cell Phone Plans
- Prepaid Data Plans
- Prepaid Phones
- Prepaid Podcast
- Prepaid Services
- Prepayd Wireless
- Red Pocket
- Republic Wireless
- Simple Mobile
- Straight Talk
- Telcel Usa
- Text Messaging
- Total Call Mobile
- U.S. Cellular
- Verizon Wireless
- Virgin Mobile
- Voyager Mobile
- Walmart Family Mobile
Halloween is finally here! And, if you’re looking for a way to entertain your little ones or simply some help to get in the mood for the spookiest night of the year, then you’re in the right place! We’ve compiled a list of the top 10 Halloween apps for iPhone and Android devices to make your Halloween spooky and fun!
October 31st, 2014 | Mobile Gaming | No Comments
Whenever I get a new phone, the first thing I want to do is load it up with apps and customize it as much as possible. I want to make it mine. There are literally millions of apps that you can download for Android and iOS and quite a fair amount for Windows phone as well. Of course, if you’re like me, I don’t like paying for apps. With all of the free ones available, it seems like a waste to pay for something, unless it’s REALLY cool.
So, for those of you looking for some fun free games, here are some suggestions based on the top five games for Android (taken from Google Play) and the top 5 games for iOS (through iTunes):
August 5th, 2014 | Mobile Gaming | No Comments
If you’ve ever wanted to try playing Angry Birds on your Android phone but you had a prepaid account, the options were slim. Soon, prepaid users of Sprint brands like Boost Mobile and Virgin Mobile will have access to PlayPhone, a gaming platform that allows users to purchase “play credits” to download and play games. The credits can be simply added to your bill and you can enjoy the fun apps and games you’ve always wanted to try without having to worry about adding a credit card or incurring incremental charges. And, when you add play credits to you bill, you can get them at a reduced price.
December 19th, 2007 | Mobile Gaming | No Comments
If you’ve read through our old columns, we make our bias towards old-school video games very clear. So we’d like to direct you to Going Cellular, our sister site (and where you can catch our ravings about the postpaid cellular world), for an installment called Old-School Games for Cell Phones. The takeaway quote: “Super Mario 1 will never die!” Damn straight.
July 18th, 2007 | Mobile Gaming, Ringtones | 1 Comment
Is there anything Google doesn’t do? Well, until recently, they had little invested in the mobile world. Then we heard of their play at the wireless spectrum auction. Now the news is that they’re about to enter the mobile content industry. Which makes perfect sense, since they’re in just about every other technological industry. Like many of their endeavors, the power of their search will power their mobile content plan.
July 16th, 2007 | Mobile Gaming | No Comments
Funny how things work out. On Friday, we talked about finding a provider rich in mobile games. Today, we received a story about a merger between iLoop Mobile and Via One Networks that will bring prepaid digital content to your cell phone. iLoop is the mobile technology company that wants to deliver the games, and Via One Networks deals with point of sale transaction processing. It seems like a match made in Mario Heaven.
June 5th, 2007 | Mobile Gaming | 1 Comment
So it seems that Verizon and Sprinthave an edge over the competition when it comes to mobile gaming. Not only are Verizon and Sprint customers happier with their gaming experience, but they find it easier to navigate towards their games of choice. Extra props to Sprint, who beat out Verizon by one point — whatever that means — in overall portal experience.
The first question we asked ourselves: does it really matter? When someone chooses a phone service, how much weight does the gaming carry? Okay, so that’s the first two questions we asked ourselves.
We suppose that if someone considered AT&T and Verizon neck and neck in terms of service (though we’ve had both and would completely disagree with that notion), it could come down to the accessibility of the extras. If Verizon had more of and better access to games and ringtones, they might just win out. But that would assume that everything else is created equal, which is rarely the case.
Now, we don’t currently have both services, and it would be unfair to speak of the virtues of the one we have while not being able to speak of the other. However, we did check out the respective websites. With Verizon, it took one click and we were browsing through games. With Cingular, we had to click “Ringtones & Downloads,” then click “Games,” Then go through the games landing page. So it was a few extra clicks, but it wasn’t really a hassle at all.
In Cingular’s corner is that you can purchase games right on the website, whereas you have to get the game through your phone with Verizon. Does the option of purchasing on either your phone or your computer outweigh the couple of extra clicks it takes to get to your destination? We suppose so. Then again, we didn’t experience how difficult it was to navigate to the games through a phone, so there’s a chance that’s an issue.
David Kerr, vice president at Strategy Analytics, offers some criticism, ostensibly at Cingular: “While the estimated US revenue from mobile gaming is projected to be over $520 Million in 2007, operators are missing out on over $100 Million in revenue as a result of inferior usability.”
Certainly, Cingular alone isn’t losing $100 million by requiring a couple of extra clicks. But according to Kerr, they are losing revenue with their extra navigation steps. In the same light, though, isn’t Verizon losing money by not allowing users to buy games on the website? Was the website not brought into consideration in this study?
We still don’t see games as a huge selling point in mobile services (though there are 520 million reasons we’re wrong). Then again, it wasn’t so long ago that we were sitting in the back of the classroom, ruining our calculus grade by playing Tetris on our graphing calculator. On second thought: let them play games (without having to click a lot)!